-- -- _vstudio.lua -- Define the Visual Studio 200x actions. -- Copyright (c) 2008-2011 Jason Perkins and the Premake project -- premake.vstudio = { } -- -- Set default toolset -- local toolsets = { vs2010 = "v100", vs2012 = "v110", vs2013 = "v120", vs2015 = "v140", vs2017 = "v141", vs2019 = "v142", } premake.vstudio.toolset = toolsets[_ACTION] or "unknown?" premake.vstudio.splashpath = '' premake.vstudio.xpwarning = true local vstudio = premake.vstudio -- -- Map Premake platform identifiers to the Visual Studio versions. Adds the Visual -- Studio specific "any" and "mixed" to make solution generation easier. -- vstudio.platforms = { any = "Any CPU", mixed = "Mixed Platforms", Native = "Win32", x86 = "x86", x32 = "Win32", x64 = "x64", PS3 = "PS3", Xbox360 = "Xbox 360", ARM = "ARM", ARM64 = "ARM64", Orbis = "ORBIS", Durango = "Durango", TegraAndroid = "Tegra-Android", NX32 = "NX32", NX64 = "NX64", Emscripten = "Emscripten", } -- -- Returns the architecture identifier for a project. -- Used by the solutions. -- function vstudio.arch(prj) if (prj.language == "C#") then return "Any CPU" else return "Win32" end end function vstudio.iswinrt() return vstudio.storeapp ~= nil and vstudio.storeapp ~= '' end -- -- Process the solution's list of configurations and platforms, creates a list -- of build configuration/platform pairs in a Visual Studio compatible format. -- function vstudio.buildconfigs(sln) local cfgs = { } local platforms = premake.filterplatforms(sln, vstudio.platforms, "Native") -- Figure out what's in this solution local hascpp = premake.hascppproject(sln) local hasdotnet = premake.hasdotnetproject(sln) -- "Mixed Platform" solutions are generally those containing both -- C/C++ and .NET projects. Starting in VS2010, all .NET solutions -- also contain the Mixed Platform option. if hasdotnet and (_ACTION > "vs2008" or hascpp) then table.insert(platforms, 1, "mixed") end -- "Any CPU" is added to solutions with .NET projects. Starting in -- VS2010, only pure .NET solutions get this option. if hasdotnet and (_ACTION < "vs2010" or not hascpp) then table.insert(platforms, 1, "any") end -- In Visual Studio 2010, pure .NET solutions replace the Win32 platform -- with x86. In mixed mode solution, x86 is used in addition to Win32. if _ACTION > "vs2008" then local platforms2010 = { } for _, platform in ipairs(platforms) do if vstudio.platforms[platform] == "Win32" then if hascpp then table.insert(platforms2010, platform) end if hasdotnet then table.insert(platforms2010, "x86") end else table.insert(platforms2010, platform) end end platforms = platforms2010 end for _, buildcfg in ipairs(sln.configurations) do for _, platform in ipairs(platforms) do local entry = { } entry.src_buildcfg = buildcfg entry.src_platform = platform -- PS3 is funky and needs special handling; it's more of a build -- configuration than a platform from Visual Studio's point of view. -- This has been fixed in VS2010 as it now truly supports 3rd party -- platforms, so only do this fixup when not in VS2010 if platform ~= "PS3" or _ACTION > "vs2008" then entry.buildcfg = buildcfg entry.platform = vstudio.platforms[platform] else entry.buildcfg = platform .. " " .. buildcfg entry.platform = "Win32" end -- create a name the way VS likes it entry.name = entry.buildcfg .. "|" .. entry.platform -- flag the "fake" platforms added for .NET entry.isreal = (platform ~= "any" and platform ~= "mixed") table.insert(cfgs, entry) end end return cfgs end -- -- Process imported projects and set properties that are needed -- for generating the solution. -- function premake.vstudio.bakeimports(sln) for _,iprj in ipairs(sln.importedprojects) do if string.find(iprj.location, ".csproj") ~= nil then iprj.language = "C#" else iprj.language = "C++" end local f, err = io.open(iprj.location, "r") if (not f) then error(err, 1) end local projcontents = f:read("*all") f:close() local found, _, uuid = string.find(projcontents, "{([%w%-]+)}") if not found then error("Could not find ProjectGuid element in project " .. iprj.location, 1) end iprj.uuid = uuid if iprj.language == "C++" and string.find(projcontents, "true") then iprj.flags.Managed = true end iprj.relpath = path.getrelative(sln.location, iprj.location) end end -- -- Look up a imported project by project path -- function premake.vstudio.getimportprj(prjpath, sln) for _,iprj in ipairs(sln.importedprojects) do if prjpath == iprj.relpath then return iprj end end error("Could not find reference import project " .. prjpath, 1) end -- -- Clean Visual Studio files -- function vstudio.cleansolution(sln) premake.clean.file(sln, "%%.sln") premake.clean.file(sln, "%%.suo") premake.clean.file(sln, "%%.ncb") -- MonoDevelop files premake.clean.file(sln, "%%.userprefs") premake.clean.file(sln, "%%.usertasks") end function vstudio.cleanproject(prj) local fname = premake.project.getfilename(prj, "%%") os.remove(fname .. ".vcproj") os.remove(fname .. ".vcproj.user") os.remove(fname .. ".vcxproj") os.remove(fname .. ".vcxproj.user") os.remove(fname .. ".vcxproj.filters") os.remove(fname .. ".csproj") os.remove(fname .. ".csproj.user") os.remove(fname .. ".pidb") os.remove(fname .. ".sdf") end function vstudio.cleantarget(name) os.remove(name .. ".pdb") os.remove(name .. ".idb") os.remove(name .. ".ilk") os.remove(name .. ".vshost.exe") os.remove(name .. ".exe.manifest") end -- -- Assemble the project file name. -- function vstudio.projectfile(prj) local pattern if prj.language == "C#" then pattern = "%%.csproj" else pattern = iif(_ACTION > "vs2008", "%%.vcxproj", "%%.vcproj") end local fname = premake.project.getbasename(prj.name, pattern) fname = path.join(prj.location, fname) return fname end -- -- Returns the Visual Studio tool ID for a given project type. -- function vstudio.tool(prj) if (prj.language == "C#") then return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC" else return "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942" end end