--
-- _vstudio.lua
-- Define the Visual Studio 200x actions.
-- Copyright (c) 2008-2011 Jason Perkins and the Premake project
--
premake.vstudio = { }
--
-- Set default toolset
--
local toolsets = {
vs2010 = "v100",
vs2012 = "v110",
vs2013 = "v120",
vs2015 = "v140",
vs2017 = "v141",
vs2019 = "v142",
}
premake.vstudio.toolset = toolsets[_ACTION] or "unknown?"
premake.vstudio.splashpath = ''
premake.vstudio.xpwarning = true
local vstudio = premake.vstudio
--
-- Map Premake platform identifiers to the Visual Studio versions. Adds the Visual
-- Studio specific "any" and "mixed" to make solution generation easier.
--
vstudio.platforms = {
any = "Any CPU",
mixed = "Mixed Platforms",
Native = "Win32",
x86 = "x86",
x32 = "Win32",
x64 = "x64",
PS3 = "PS3",
Xbox360 = "Xbox 360",
ARM = "ARM",
ARM64 = "ARM64",
Orbis = "ORBIS",
Durango = "Durango",
TegraAndroid = "Tegra-Android",
NX32 = "NX32",
NX64 = "NX64",
Emscripten = "Emscripten",
}
--
-- Returns the architecture identifier for a project.
-- Used by the solutions.
--
function vstudio.arch(prj)
if (prj.language == "C#") then
return "Any CPU"
else
return "Win32"
end
end
function vstudio.iswinrt()
return vstudio.storeapp ~= nil and vstudio.storeapp ~= ''
end
--
-- Process the solution's list of configurations and platforms, creates a list
-- of build configuration/platform pairs in a Visual Studio compatible format.
--
function vstudio.buildconfigs(sln)
local cfgs = { }
local platforms = premake.filterplatforms(sln, vstudio.platforms, "Native")
-- Figure out what's in this solution
local hascpp = premake.hascppproject(sln)
local hasdotnet = premake.hasdotnetproject(sln)
-- "Mixed Platform" solutions are generally those containing both
-- C/C++ and .NET projects. Starting in VS2010, all .NET solutions
-- also contain the Mixed Platform option.
if hasdotnet and (_ACTION > "vs2008" or hascpp) then
table.insert(platforms, 1, "mixed")
end
-- "Any CPU" is added to solutions with .NET projects. Starting in
-- VS2010, only pure .NET solutions get this option.
if hasdotnet and (_ACTION < "vs2010" or not hascpp) then
table.insert(platforms, 1, "any")
end
-- In Visual Studio 2010, pure .NET solutions replace the Win32 platform
-- with x86. In mixed mode solution, x86 is used in addition to Win32.
if _ACTION > "vs2008" then
local platforms2010 = { }
for _, platform in ipairs(platforms) do
if vstudio.platforms[platform] == "Win32" then
if hascpp then
table.insert(platforms2010, platform)
end
if hasdotnet then
table.insert(platforms2010, "x86")
end
else
table.insert(platforms2010, platform)
end
end
platforms = platforms2010
end
for _, buildcfg in ipairs(sln.configurations) do
for _, platform in ipairs(platforms) do
local entry = { }
entry.src_buildcfg = buildcfg
entry.src_platform = platform
-- PS3 is funky and needs special handling; it's more of a build
-- configuration than a platform from Visual Studio's point of view.
-- This has been fixed in VS2010 as it now truly supports 3rd party
-- platforms, so only do this fixup when not in VS2010
if platform ~= "PS3" or _ACTION > "vs2008" then
entry.buildcfg = buildcfg
entry.platform = vstudio.platforms[platform]
else
entry.buildcfg = platform .. " " .. buildcfg
entry.platform = "Win32"
end
-- create a name the way VS likes it
entry.name = entry.buildcfg .. "|" .. entry.platform
-- flag the "fake" platforms added for .NET
entry.isreal = (platform ~= "any" and platform ~= "mixed")
table.insert(cfgs, entry)
end
end
return cfgs
end
--
-- Process imported projects and set properties that are needed
-- for generating the solution.
--
function premake.vstudio.bakeimports(sln)
for _,iprj in ipairs(sln.importedprojects) do
if string.find(iprj.location, ".csproj") ~= nil then
iprj.language = "C#"
else
iprj.language = "C++"
end
local f, err = io.open(iprj.location, "r")
if (not f) then
error(err, 1)
end
local projcontents = f:read("*all")
f:close()
local found, _, uuid = string.find(projcontents, "{([%w%-]+)}")
if not found then
error("Could not find ProjectGuid element in project " .. iprj.location, 1)
end
iprj.uuid = uuid
if iprj.language == "C++" and string.find(projcontents, "true") then
iprj.flags.Managed = true
end
iprj.relpath = path.getrelative(sln.location, iprj.location)
end
end
--
-- Look up a imported project by project path
--
function premake.vstudio.getimportprj(prjpath, sln)
for _,iprj in ipairs(sln.importedprojects) do
if prjpath == iprj.relpath then
return iprj
end
end
error("Could not find reference import project " .. prjpath, 1)
end
--
-- Clean Visual Studio files
--
function vstudio.cleansolution(sln)
premake.clean.file(sln, "%%.sln")
premake.clean.file(sln, "%%.suo")
premake.clean.file(sln, "%%.ncb")
-- MonoDevelop files
premake.clean.file(sln, "%%.userprefs")
premake.clean.file(sln, "%%.usertasks")
end
function vstudio.cleanproject(prj)
local fname = premake.project.getfilename(prj, "%%")
os.remove(fname .. ".vcproj")
os.remove(fname .. ".vcproj.user")
os.remove(fname .. ".vcxproj")
os.remove(fname .. ".vcxproj.user")
os.remove(fname .. ".vcxproj.filters")
os.remove(fname .. ".csproj")
os.remove(fname .. ".csproj.user")
os.remove(fname .. ".pidb")
os.remove(fname .. ".sdf")
end
function vstudio.cleantarget(name)
os.remove(name .. ".pdb")
os.remove(name .. ".idb")
os.remove(name .. ".ilk")
os.remove(name .. ".vshost.exe")
os.remove(name .. ".exe.manifest")
end
--
-- Assemble the project file name.
--
function vstudio.projectfile(prj)
local pattern
if prj.language == "C#" then
pattern = "%%.csproj"
else
pattern = iif(_ACTION > "vs2008", "%%.vcxproj", "%%.vcproj")
end
local fname = premake.project.getbasename(prj.name, pattern)
fname = path.join(prj.location, fname)
return fname
end
--
-- Returns the Visual Studio tool ID for a given project type.
--
function vstudio.tool(prj)
if (prj.language == "C#") then
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC"
else
return "8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942"
end
end