#include #include "skinfilter.h" #include void ApplySkinFilters::apply(const wchar_t *elementid, const wchar_t *forced_gammagroup, ARGB32 *bits, int w, int h, int bpp) { if ((elementid == NULL && forced_gammagroup == NULL) || bits == NULL || w <= 0 || h <= 0) return; SkinFilterEnum sfe; while (1) { svc_skinFilter *obj = sfe.getNext(FALSE); if (!obj) break; obj->filterBitmap((uint8_t *)bits, w, h, bpp, elementid, forced_gammagroup); sfe.getLastFactory()->releaseInterface(obj); } }